Designing Experience

 Designing experiences means more than crafting objects—it’s about shaping how people live and feel. This conceptual model maps the dynamic relationship between designers, objects, and human experience, offering a framework to understand how design decisions influence everyday life and emotion.


Designing Experience
Modeling Based on 稲葉裕美『美大式ビジネスパーソンの​デザイン入門』​

Entity Name Description
Human The individual who engages with designed objects and experiences life through them.
Designer The agent who creates objects with the intent to influence human experience.
Object The designed artifact that mediates between the designer’s intent and the user’s experience.
Experience The subjective outcome of interacting with objects, encompassing both practical and emotional dimensions.
Life (Subtype of Experience) Daily routines and practical engagements shaped by designed objects.
Emotion (Subtype of Experience) Feelings and affective responses elicited through interaction with design.

By visualizing the interplay between designer, object, and experience, this model invites us to rethink design as a catalyst for emotional and practical transformation. It’s a reminder that every object carries the potential to shape how we live—and how we feel.

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