Designing experiences means more than crafting objects—it’s about shaping how people live and feel. This conceptual model maps the dynamic relationship between designers, objects, and human experience, offering a framework to understand how design decisions influence everyday life and emotion.
| Entity Name | Description |
|---|---|
| Human | The individual who engages with designed objects and experiences life through them. |
| Designer | The agent who creates objects with the intent to influence human experience. |
| Object | The designed artifact that mediates between the designer’s intent and the user’s experience. |
| Experience | The subjective outcome of interacting with objects, encompassing both practical and emotional dimensions. |
| Life (Subtype of Experience) | Daily routines and practical engagements shaped by designed objects. |
| Emotion (Subtype of Experience) | Feelings and affective responses elicited through interaction with design. |
By visualizing the interplay between designer, object, and experience, this model invites us to rethink design as a catalyst for emotional and practical transformation. It’s a reminder that every object carries the potential to shape how we live—and how we feel.
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